The Grand Battle Of Yiling Season Of Rate Of Land Opens,

Recently, the new season of "Rate of Kingdoms" – "Battle of Yiling" was launched, which was like a strong whirlwind and aroused heated discussions and praises among players in the SLG game field. This season, the terrain height difference gameplay pioneered by Rate of Kingdoms was added, which brought players an unprecedented strategic upgrade game experience, which can be regarded as a major breakthrough in SLG games. For more new gameplay experiences, please watch the promotional video below:

[The first high and low terrain difference gameplay, reshaping the new battlefield pattern]

In the season of "Battle of Yiling", the new terrain [Highland] made a stunning debut, and this gameplay became the biggest feature. The cliff between the highland and the flatland is like a natural barrier, which completely subverts the territory connection mode of traditional SLG games. The territories on both sides of the cliff cannot be directly connected, and the garrison cannot cross it. Only the slope can be used for passage. This ingenious "high and low terrain difference" gameplay design greatly increases the complexity and strategy of the battlefield, making the highland instantly become a strategic location for all forces to compete for.

Territories on high ground have unique advantages, and their buildings can obtain additional supplies and a wider field of view. When troops set out from high ground to engage in battle, they will gain morale. However, high ground is not invulnerable, and defensive facilities such as fortresses cannot be built here, which requires players to be more cautious when laying out. In order to balance the confrontation between high ground and flat ground, the game has added [Ladder] buildings and personal assault strategies, allowing players to flexibly respond to various battlefield situations.

[The wooden barracks were set up, and the fire burned down the camps to reproduce the historical classic]

In the past, Liu Bei occupied the Yiling Highlands and set up camps for 700 miles, but they were eventually burned down by Lu Xun's fire. In order to restore the war of that year, the game also introduced fire attack gameplay and a new building [Muzha Camp]. [Muzha Camp] is cheap but has extraordinary functions. It can accommodate troops, appoint soldiers, and directly use the main city's reserve soldiers to quickly recruit soldiers. If multiple Muzha Camps are connected to each other, they will have the effect of connecting camps, sharing supplies and shortening the recruitment time.

However, the Muzha Camp also has its obvious weakness – it is easy to be attacked by fire. When the player uses the [Fire Attack] strategy to attack the Muzha Camp, if it successfully causes durability damage to it, it will cause a fire to start at the location of the Muzha Camp, continuously reducing its durability and causing damage to the internal troops. What is even more amazing is that if the first Muzha Camp catches fire, its fire will spread to the surrounding adjacent Muzha Camps, forming a spectacular scene of fire burning the camps. This design, on the one hand, tests the player's strategic layout level, and on the other hand, it also makes the battlefield full of unknowns and tension.

The Decisive Battle of Yiling Season of "Rate of the Land" pioneered the gameplay of high and low terrain difference, bringing more changes to the SLG battlefield. In such a thrilling battlefield, whether to choose to create a set of high-level tactics or to flexibly respond to defeat the enemy with fire depends on the player's strategy. The strategic difficulty in the upgraded battlefield is upgraded, and the rewards and opportunities are also increased. In this battlefield full of changes, only those players who can accurately examine the situation and carefully plan the layout can achieve the final victory.


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