Detailed Explanation Of The Challenge Of Clearing Orange

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Heart Sword S9 Normal Difficulty

Detailed explanation of clearing Orange Beard and Dark Horse

Challenge time limit: 6 minutes

Recommended lineup: 1T+7DPS+2 treatment

Recommended combat power: Recommended combat power 452,000

Completion rewards:

1.4 million broken silver, 140 binding points, 100 Yuan Material·Initial, 10 Yuan Material·Advance, 50 Soul Tempering Soul, 3 Spiritual Rui·Jin, 2 Vientiane Divine Weapon Materials, 2 Jianghu Notes, 2 A Tianya Order·4.

Core Mechanism: Binary

After entering the challenge plane, everyone needs to go to "Orange Bearded Horse" and get the attributes of "0" or "1". This is the key to our follow-up mechanism. It is recommended that the conductor directly let team 1 take "0" and team 2 take "1". When all players have "0/1" above their heads, the challenge can begin.

It should be noted that being attacked by the BOSS's AOE during the challenge will change its own attributes, and we must ensure that there are at least 4 "0 or 1" attributes in the team.

Skill 1: Collision

"Orange Bearded Horse" charges forward, knocking away the heroes on the path and leaving cracks on the charge path. The heroes on the cracks will receive continuous damage.

In the past, when faced with this kind of non-lethal damage AOE attack, everyone used hard resistance skills in order to greedy output, but this time we must avoid it. Because the collision of the BOSS and the burning of the crack will cause the "0/1" attribute above everyone's heads to change. Therefore, the correct response method is for everyone to avoid the BOSS's charge first, and then immediately go to an area far away from the rift to pull the BOSS, and let the BOSS come to us to avoid accidentally entering the rift range during output.

Skill 2: Explosive performance

"Orange-bearded Daima" fixes the "bodies" of all the young heroes in place. At the same time, everyone's "souls are out of body" but they cannot move too far away from the white circle under their feet, otherwise they will be dragged back. Subsequently, the BOSS will release 3 circular AOE attacks on all young heroes' locations. It should be noted that AOE skills have higher damage and will change the attributes above everyone's heads.

Skill Three: Dema Programming

All young heroes enter the black box plane and complete the programming within 30 seconds, otherwise the challenge will fail.

In normal difficulty, each skill will generate 3 "Dai Ma Circles", and there will be numerical and graphic prompts above the "Dai Ma Circles". All young heroes need to follow the prompts above the "Dai Ma Circle" and enter the required number of 0 and 1 people to complete a Dai Ma. Like the "1101" Daima circle that appears above, we only need to enter 3 "1 attribute" teammates + 1 "0 attribute" teammate.

Looking at the "programming skills" itself, it is actually very simple. You don't need to consider the numerical order, just add the corresponding number of people. But young heroes, don’t forget, there is a graphic above the “Dai Ma Circle”, which is actually the skill prompt for the next mechanism [Dai Ma Execution].

In other words, our completion order determines the order of BOSS skill release in [Dai Ma Execution].

Skill Four: Dema Execution

BOSS sequentially executes the programming behaviors completed in the programming phase. But be aware that the BOSS will accumulate all programming behaviors in this battle. That is to say, when the BOSS releases [Dema Execution] for the second time, it will perform 6 programming behaviors. The skill release sequence is "first programming sequence + second programming sequence".

This mechanism seems relatively simple, but it is still difficult to operate in practice. In order to successfully pass the level, we need to go through 3 rounds of skills, which means that in the final stage, everyone must remember the order of 9 skills. Moreover, all AOE attacks of the BOSS are fatal damage, and you cannot eat them even once!

After watching the normal difficulty level tutorial, are the young heroes eager to try the hard difficulty level? Orange-bearded Daima sent a challenge, let’s take a look at what preparations are needed to defeat it!

Heart Sword S9 Hard Difficulty

Detailed explanation of clearing Orange Beard and Dark Horse

Challenge time limit: 6 minutes

Recommended lineup: 1T+7DPS+2 treatment

Recommended combat power: Recommended combat power 480,000

Completion rewards:

2.4 million broken silver, 240 binding points, 120 Yuan Material·Initial, 12 Yuan Material·Jin, 100 Soul Tempering Soul, 1 Spiritual Rui·Deep, 3 Vientiane Divine Weapon Materials and 2 Tianya Order·4 . Young heroes who clear the level in the first week will also receive the icon [Heart Sword Battle Realm] and the limited-time title [Heart with Sword, Sword without Heart].

Core Mechanism: Binary

After entering the challenge plane, everyone needs to first go to "Orange-bearded Daima" to get "0" and "1" attributes to deal with the subsequent [Dima Programming] skills. During the challenge, the attributes above everyone's head will change after being attacked by the BOSS's AOE. And we need to ensure that there are at least 4 of each attribute used to pass the level. Therefore, it is recommended to directly take "0" for team 1 and "1" for team 2.

Skill 1: Collision

"Orange Bearded Horse" charges forward, flying away the young heroes blocking the path, and leaving cracks in the charging path. The young heroes in the cracks will receive continuous damage.

The damage of this skill is not high, but it can easily cause confusion in the number of "0" and "1" in the team. Whether it is the collision of the BOSS or the continuous damage of the rift, it will cause attribute changes. Therefore, everyone must not be greedy for output, and hide when you need to.

Skill 2: Explosive performance

"Orange-bearded Dark Horse" first unleashes three "trampling" attacks on the entire audience, and then fixes the "flesh" of all young heroes in place. At this time, everyone will "soul out of body", but they cannot move too far away from the white circle under their feet. Subsequently, the BOSS will release 3 circular AOE attacks on all young heroes' locations. The young hero hit by AOE skills will receive high damage and the attributes above his head will be changed.

The way to deal with this move is very simple. When you see the BOSS releasing "Trample", you should spread out immediately to avoid overlapping, and then run around the edge of the white circle to easily avoid the skill.

Skill Three: Dema Programming

All the young heroes entered the black box plane and started programming. In the difficult difficulty, each skill will generate 4 "Dai Ma Circles". You still need to complete all the Dai Ma Circles within 30 seconds, otherwise the challenge will fail.

It should be noted that the number combinations such as "0110" above the "Dai Ma Circle" only represent the number of people with corresponding attributes who need to enter the circle, and have nothing to do with the order of entry. And extreme combinations such as "0000" and "1111" will appear during the challenge. Therefore, we must ensure that there are at least 4 of each attribute during the challenge.

The graphics above the numbers are the skill prompts for the next mechanism [Dema Execution]. The order in which we complete the "Dema Circle" is the order in which the BOSS releases skills. We will discuss this below.

Skill Four: Dema Execution

The BOSS will execute the programming behaviors completed in the programming phase in sequence, and will accumulate all the programming behaviors in this battle.

In the [Dema Programming] stage, we can encounter a total of 10 kinds of icons.

The first are 4 relatively simple semicircular AOE skills. The BOSS will release AOE attacks in 4 directions around it according to the icon. Red represents the attack area and blank represents the safe area. This type is easier to hide, so we give priority to this type during the programming stage.

Secondly, there are two types of AOE skills: circular and ring. Same as above, red is the skill area and blank is the safe area. Since these two skills require us to move within a larger range, we put them at the next level during programming.

The last 4 types have no attacks, so we finish them at the end. The first three are the orientation adjustments of the BOSS. We need to adjust the position according to the orientation of the BOSS. The last one can be understood literally. The BOSS will repeat the behavior of the previous program.

Since you buy mico coins when using this skill, the BOSS will accumulate all the programming behaviors in this battle. To put it simply, when the BOSS releases [Dai Ma Execution] for the second time, the skill release sequence is "first programming sequence + second programming sequence", and 8 skills will be accumulated.

We have to go through 3 rounds of skills in the entire challenge, which means that in the last round, we have to remember the release order of the 12 skills and avoid them in time to successfully pass the level!

The above is the entire content of the guide for the third boss of Heart Sword Battle Realm S9, Orange Beard Daima~ Bring your notebook and blow the trumpet of the conquest development team! I wish all the young heroes can successfully pass the level! More exciting strategies For breaking news, please pay attention to Dao Mei @天亚明月刀手机游戏!


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